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nulstein v2 plog - demoscene roots

Authored by jerome-muffat-meridol (Intel) Last updated on 07/27/2016 - 19:48
Blog post

nulstein v2 plog - divide and surrender

Authored by jerome-muffat-meridol (Intel) Last updated on 07/27/2016 - 19:48
Blog post

nulstein v2 plog- presenting through a blog

Authored by jerome-muffat-meridol (Intel) Last updated on 07/27/2016 - 19:48
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Orion Granatir (Intel) Last updated on 07/27/2016 - 19:48
Blog post

Advanced Computer Concepts for the (Not So) Common Chef: The Multi-core Industrial Kitchen

This is going to be a short blog as there is no new material to discuss, just a simple extension of the earlier blogs (see

Authored by taylor k. Last updated on 07/20/2016 - 09:04
Blog post

Unleash Parallel Performance of Python* Programs

In the Beta release of Intel® Distribution for Python* I am proud to introduce something new and unusual for the Python world.

Authored by Anton Malakhov (Intel) Last updated on 07/19/2016 - 08:06
Blog post

Intel SOA "Soft" Appliance in Financial Services

"Time is money".  That old saying is as relevant as ever in the modern financial service markets.  Complex, real-time, and algorithmic trading are constantly pushing the envelope of that phase. 

Authored by Last updated on 07/15/2016 - 14:38
Blog post

Simplifying Multicore Optimization for Enterprise Applications

There has been much written and discussed about the technology advantages and business value of multi-core computing.

Authored by Last updated on 07/15/2016 - 14:38
For more complete information about compiler optimizations, see our Optimization Notice.