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Black Belt Itanium® Processor Performance: Performance Monitoring Capabilities (Part 2 of 5)

by David Levinthal

Authored by Last updated on 06/07/2017 - 09:20
Blog post

Dissecting STREAM benchmark with Intel® Performance Counter Monitor

Intel® Performance Counter Monitor (Intel® PCM) is an API and a set of tools that should help developers to understand

Authored by Roman Dementiev (Intel) Last updated on 06/14/2017 - 15:43
Article
Article

Intel Architecture and Processor Identification With CPUID Model and Family Numbers

Summary of recent Intel processor cpuid values, model and family numbers linked to the architecture codename and processor codename as well as their brand names and model. Summary covers mainline IA x86 and x64 90nm, 65nm, 45nm, and 32nm processors.
Authored by Last updated on 10/11/2017 - 11:28
Blog post

Processor Tracing

An article outlining Intel® Processor Trace: a new feature coming in future processors. It can be helpful in debugging, exposing a trace of activity with triggering and filtering capabilities.
Authored by James R. Last updated on 06/14/2017 - 16:00
Blog post

Documentation for uncore performance monitoring units

Hello everyone,

Authored by Roman Dementiev (Intel) Last updated on 08/14/2017 - 02:16
Article

VTune Amplifier for Systems 2016 - Performance Analysis on Embedded Linux Targets

The aim of this article is to give an overview on remote performance analysis for embedded OS using VTune Amplifier for Systems 2016 which is part of Intel® System Studio 2016. The host machine will be running Ubuntu* Linux 14.04 LTS while the target system is Yocto* Project 1.8 built with the Intel® Common Core BSP (Intel-corei7-64) and running on a MinnowBoard Max which has a dual-core E3825...
Authored by MAHMOUD H. (Intel) Last updated on 06/07/2017 - 09:32
Article

IDF2015 Lab Notes: Getting Your Nexus Player from Shrink-Wrap to Performance and Energy Analysis

Initially presented as a hands-on lab for Intel Developer Forum 2015 as "SFTL002: Hands-on Lab: Intel® Architecture Based Mobile Device Development Workshop – Featuring Android* TV" the lab instructions are provided here as reference in the hope that they are useful to a wider developer community. The boot image and appropriate data capture drivers were built prior to the lab by the presenter...
Authored by Bill B. (Intel) Last updated on 12/13/2017 - 11:48
Article

Gaijin Brings the Storm with War Thunder*

Now that computers with Intel Core i5 and Intel Core i7 processors are more affordable and readily available to the majority of the War Thunder player base, FPS speeds have increased and are reliable across multiple platforms, consistently blowing the socks off players, from the novice to the notorious. Intel’s robust developer tools and expert technical support help keep Gaijin on top of the...
Authored by admin Last updated on 01/24/2018 - 12:12
Video

Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

Authored by admin Last updated on 01/24/2018 - 12:12
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