Updating Older Unity* Games for VR

Authored by Bob Duffy (Intel) Last updated on 03/21/2017 - 18:36
Blog post

From firmware to fog: building smart sensors for logistics

When you get deep into solutions for the Industrial Internet of Things (IIoT), the line between firmware and application gets blurry ... or, in this case, foggy.

Authored by Brian Richardson (Intel) Last updated on 03/14/2017 - 11:09

Intel® System Studio 2017 Released

Authored by sukruth-v (Intel) Last updated on 03/09/2017 - 18:43
Blog post

Intel® Media Server Studio HEVC Codec Scores Fast Transcoding Title

Moscow State University (MSU) recently released its 2015 HEVC/H.265 Video Codec Comparison report with Intel® Media Server Studio’s HEVC codec showing significant competitive advantages in the Fast Transcoding category. For more details about these insights and other comparisons in the study, download the MSU 2015 HEVC/H.265 Video Codecs Comparison. (Both free and paid Pro versions are available.)
Authored by Sally Sams Last updated on 03/08/2017 - 11:01

Intel® Architecture Support Guide for Android* Middleware Providers

This document gives an overview of what has to be done at the library/engine level to better support Intel platforms.The ways of adding x86/x86_64 support entirely depends on what exactly is put into developer hands (Source code? Libraries? Toolchains? Services?). Generally, adding such support is done by the Android best development practices provided in this article.
Authored by Xavier H. (Intel) Last updated on 02/24/2017 - 12:46

Mobilizing from the Console: Porting SSX* to a Bay Trail Tablet Running Android*

by Benjamin Lieberman, Ph.D. and Cristiano Ferrreira

Authored by admin Last updated on 02/24/2017 - 12:06

BKMs: Gameloft and Intel Discuss Game Dev and Porting to Android

In this article, Gameloft and Intel discuss BKMs for game dev and porting. Gameloft provides a number of tips for enabling simultaneous development for mobile games on iOS* and Android platforms.
Authored by steve-hughes (Intel) Last updated on 02/24/2017 - 12:00

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Authored by admin Last updated on 02/24/2017 - 11:57
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