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Porting Existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 05/09/2019 - 22:30
Article

A Collection of Examples of 64-bit Errors in Real Programs

This article is the most complete collection of examples of 64-bit errors in the C and C++ languages. The article is intended for Windows-application developers who use Visual C++, however, it will be useful for other programmers as well.
Authored by Andrey Karpov (Blackbelt) Last updated on 06/01/2017 - 11:17
Article

Porting Android* Touch to Windows* 8 UI (C#)

By David Medawar

Porting Android* Touch to Windows* 8 UI (C#)

Authored by Last updated on 05/09/2019 - 13:00
Article

Porting Android* Apps to Windows 8* - Overview

Porting Android* Apps to Windows 8* - Overview (PDF 797 KB)

Authored by Emani, Ashok (Intel) Last updated on 05/09/2019 - 13:00
Article

Porting Windows 7* Applications to Windows 8* Store Apps

Porting Windows 7* Applications to Windows 8* Store Apps (PDF 443KB)

Authored by Last updated on 12/20/2018 - 09:48
Article

Porting Win32 Apps to Windows* 8 Desktop

Abstract
Authored by Last updated on 12/20/2018 - 09:48
Blog post

Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Authored by Roman Dementiev (Intel) Last updated on 07/06/2019 - 17:00
Blog post

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Authored by Tao Wang (Intel) Last updated on 05/09/2019 - 21:50
Article

Element-wise Alignment Requirements for Data Accesses to be ABI-Compliant on the Intel® MIC Architecture

 

Compiler Methodology for Intel® MIC Architecture

Authored by Rakesh Krishnaiyer (Intel) Last updated on 03/21/2019 - 12:08
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Authored by admin Last updated on 01/24/2018 - 12:12