Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Authored by admin Last updated on 05/03/2019 - 15:34
Video

实现极致的图形表现:通过CPU加强"星际迷航™:舰桥成员"的VR体验

得益于摩尔定律带来的计算能力增长,高沉浸感的VR体验才能够出现在消费级产品上,并使得虚拟现实(VR)成为近年最吸引市场目光的产品之一。但相比传统应用,VR应用存在高分辨率,高帧率和双目渲染等特性,对于计算资源的需求也比较高,为了实现高沉浸的VR体验,开发者必须充份发挥所有能利用的计算资源。然而,目前市面上大多数VR应用只强调GPU方面的优化,CPU的性能很多时候并没有被充份利用。

Authored by IDZSupport K. Last updated on 01/16/2019 - 00:48
Blog post

The Creative Pipeline for VR Developers and Artists: An Introduction

The pipeline of work for creating 3D assets is becoming more and more important.

Authored by Bob Duffy (Intel) Last updated on 02/05/2019 - 10:48
Article

Coarse Pixel Shading with Temporal Supersampling

In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.

Authored by Last updated on 07/15/2019 - 15:42
Article

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
Authored by Graham, Debra H (Intel) Last updated on 03/13/2019 - 12:56
Blog post

Week 6 - Vitruvian VR - The integration with different software

What if we could use Virtual Reality to travel across space, visit other planets and increase the awareness of our position in the cosmos? This week we want to show how Vitruvian can be integrated with different software, in particular Space Engine.
Authored by Paolo M. Last updated on 10/31/2018 - 12:07
Article

使用 Cinema 4D Mountainvista 场景工作负载对比 3D 渲染性能

将在 4D 18 核英特尔® 酷睿™ i9 7980XE 至尊版处理器上的 MAXON* Cinema 4D 32GB 场景渲染性能和前代平台进行了比较。
Authored by Graham, Debra H (Intel) Last updated on 03/15/2019 - 04:56
Article

Cinema 4D* 中令人惊叹的体积效果第 2 部分: 喷发状等离子体云和块状云

本文将深入研究如何创建更为复杂的视觉,比如逼真的烈日和细节丰富的太阳。
Authored by Potocnik, Marc Last updated on 08/02/2019 - 17:32
Article

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.
Authored by Garret Romaine Last updated on 08/02/2019 - 17:50
Article

英特尔® Open Image Denoise 库有助于节省时间,提高质量

英特尔创建了使用光线跟踪进行图像渲染的一整套解决方案,包含高性能开源滤波器。该解决方案已发布测试版。
Authored by Garret Romaine Last updated on 08/02/2019 - 17:50