Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer
Last year, I wrote a blog about creating your own simple collision detection code. I implemented this for a children's math game I created. You can refer to my blog here
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
I'm trying to compile Qt 5.7 with icpc 16.0.3 20160415. I'm getting the following error:
I've looked through the documentation and it's not clear if IPP can process a FIR using partitioned FFT convolution for use in real time applications. All the example seem to be for offline use.
I'm trying to compile and load a code that uses MKL libraries to solve an eigenvalue problem. I use the following commands based on what the Intel MKL link line advisor tells me:
I'm getting started with using MKL VSL for convolutions. For learning, I first I want to conduct a 1D convolution.
I can find a lot of examples use the syntax like Cblacs_get(...), Cblacs_pinfo(...), but I can not find the c-type declaration in the "mkl_cblacs.h".
I'm running the pardiso solver on a machine with CentOS 6.5 using Fortran. I'm using MKL v 11.3