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Archived - Intel® RealSense™ F200 - User Testing

It is really important when developing Intel® RealSense™ applications to keep the user in mind.

Authored by Last updated on 11/08/2017 - 14:21
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Immersive Experiences with Intel® RealSense™ Technology

Developers around the world are now creating exciting projects that take advantage of Intel® RealSense™ technology.

Authored by admin Last updated on 09/16/2018 - 18:50
Article

CPUs are set to dominate high end visualization

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
Video

VR UX: Physical Foundations

In this episode of VR UX, learn how to increase a user’s comfort, safety, and immersion in your environment by setting up a physical foundation.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 09:58
Video

VR UX: Graphical Integrity

This episode of VR UX discusses graphical integrity and how to use it to implement the next level of realism in your VR experiences.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 10:03
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VR UX: Sound Advice

In this episode, learn how to use various types of sounds as tools to drive realism and increase immersion in your VR experience.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 10:03
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VR UX: Responsive World

Learn how you can—and why you should—create more responsive, immersive, and engaging VR experiences for your users.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 10:04
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VR UX: Intuitive Controls

In this episode, we look at intuitive controls and how your game or application interacts with objects and environments.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 10:08
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VR UX: Ubiquitous Interactivity

This episode looks at ubiquitous interactivity: the perception and expectation that all objects in a VR space can be interacted with.

 

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 10:09
Video

VR UX: Common Terms

It's easy to get lost in the terminology of VR. In this episode, we define some of the common terms you’ll run into while developing your VR experience.

Authored by Gerald M. (Intel) Last updated on 04/18/2018 - 13:31