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Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
Authored by Last updated on 07/06/2018 - 11:30
Article

Unreal Engine* 4/Intel® VTune™ Amplifier Usage Guide

In Unreal Engine* 4.19, Intel® software engineers worked with Unreal* to add support for Intel VTune Amplifier instrumentation and tracing technology (ITT) markers. This guide shows the user how to take advantage of the new integration to generate annotated traces of Unreal Engine 4 (UE4) inside the Intel VTune Amplifier 2018 UI.
Authored by Jeff Rous (Intel) Last updated on 05/02/2019 - 11:21
Article

Parallel Techniques in Modeling Particle Systems Using Vulkan* API

This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding the CPU bottleneck through parallelism, allowing much more flexibility in application structure....
Authored by admin Last updated on 12/31/2018 - 15:00
Blog post

Intel® Black Belt Software Developers, Intel® Software Innovators, & Intel® Student Ambassadors: March 2018

Intel® Developers and Innovators were bus

Authored by Warner, Elizabeth (Intel) Last updated on 06/24/2019 - 11:46
Article

Intel Software Engineers Assist with Unreal Engine* 4.19 Optimizations

Most games weren’t optimized for the CPU, which can leave a lot of PC performance sitting idle. Intel’s work with Unreal Engine 4 seeks to unlock the potential of games as soon as developers work in the engine, to fully take advantage of all the extra CPU computing power that a PC platform provides.
Authored by Garret Romaine Last updated on 05/02/2019 - 11:42