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Intel Unveils Project Alloy

During his opening keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution made from the

Authored by Tracy J. (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Project Alloy: Info for Game Devs

At the 2016 Intel Developer forum in San Francisco this August, Intel announced Project Alloy,  an all-in-one virtual reality solution.

Authored by Mitchell L. (Intel) Last updated on 07/09/2018 - 16:48
Article

Guidelines for Immersive Virtual Reality Experiences

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Authored by Susan Michalak (Intel) Last updated on 01/24/2018 - 12:12
Article

VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Bah VR! Holograms are the Future

The original article is published by Intel Game Dev on VentureBeat*: Bah VR!

Authored by admin Last updated on 02/22/2018 - 13:44
Article

From UAV to VR in No Time: Autodesk® ReCap™ Photo Quickly Renders 3D Structures Thanks to Multicore Scalability

Creating 3D models of an outdoor scene for use in architecture, engineering, and construction is now easier and faster than ever with the help of UAVs, Autodesk ReCap Photo, and high-core-count Intel Xeon processors. Businesses in these sectors can take advantage of the new speed, ease, and availability of 3D modeling based on photogrammetry to meet more deadlines, speed construction time,...
Authored by admin Last updated on 12/11/2017 - 16:43
Video

Highlights of Portland Virtual Reality Meetup October 23, 2017

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

Authored by admin Last updated on 01/24/2018 - 12:12
Video

Portland Virtual Reality Meetup October 23, 2017

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

Authored by admin Last updated on 01/24/2018 - 12:12
Article

How Funcom* Reinvented a Five-Year-Old MMO with Secret World Legends*

he Secret World launched in the summer of 2012, quickly gaining praise for its elaborate, conspiracy-filled story, fully voiced NPCs, and unconventional quests. It was Funcom’s third massively multiplayer online game, but completely unlike Age of Conan or Anarchy Online.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Alumni of Disney*, Dreamworks*, Pixar* Figuring Out How to Monetize VR

The original article is published by Game Dev on VentureBeat*:

Authored by admin Last updated on 01/24/2018 - 12:12