Article

Megaton Rainfall: Making a Superman Game Without Superman?

I started developing the game without VR in mind, but around 2014, VR was hot and everyone was telling me that my game was ideal for VR,” del Cerro recalls. “I implemented it, a lot of people loved that way of playing, and Sony saw the game and were interested in having the VR for them. I always designed the game to be played without VR. VR is an additional way for me to add a sense of scale and...
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Embracing "The Right Sort of Scary" — Tripwire’s Road to Success

The original article is published by Game Dev on VentureBeat*: Embracing "the right sort of sc

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Lessons and Horror Stories from the Frontline of VR

The original article is published by Game Dev on VentureBeat*: Lesso

Authored by admin Last updated on 01/24/2018 - 12:12
Article

A Hollywood VR Studio That Controls Its Own Destiny

One of the things that attracted me to Skydance Interactive is that it’s meant to be its own stand-alone business. It’s not siloed away from everyone, but it’s not just an ancillary business to the main business of movies and TV, either.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Hardware-Accelerated Video Decode in Unity*

This tutorial teachs you how to merge the hardware decode path within Unity* software. The main components within this solution are the creation of an external video texture mapped to Unity software, the creation of the media player, and the calls exposed to Unity software.
Authored by Priya, Pulluru (Intel) Last updated on 05/21/2019 - 13:40
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03
Blog post

Top Ten Intel Software Developer Stories December

This month we introduce our newest VR newsletter deVR Beat; link to the keynotes from the Intel® HPC Developer Conference,meet the winners of the Intel® Modern Code Challenge and more.
Authored by Carman, Vicky (Intel) Last updated on 02/05/2019 - 10:48
Article

Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture Platforms

Multiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
Authored by admin Last updated on 01/30/2019 - 08:55
Video

Introduction to Virtual Reality Webinar

This Webinar will introduce virtual reality (VR) concepts and discuss:

Authored by Praveen K. (Intel) Last updated on 01/24/2018 - 12:12