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OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
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OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18
Article

SkyOrb App by Realtech VR Now Offers Portable Planetarium for Intel® Atom™ Tablets for Windows* 8.1

The 3D astronomy application brings the universe down to earth.

Authored by THOMAS C. (Intel) Last updated on 06/01/2018 - 20:34
Article

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Authored by Filip Strugar (Intel) Last updated on 05/03/2019 - 13:30
Article

Flayvr Media LTD Releases Flayvr Photo Gallery App for Intel® Atom™ Tablets for Android*

Tablet users experience a new photo and video experience that brings memories back to life with

Authored by THOMAS C. (Intel) Last updated on 02/02/2018 - 16:48
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Authored by admin Last updated on 05/03/2019 - 15:34
Article

Making your VR application more realistic – adding complex physics to games

Nowadays, VR is welcomed by lots of developers, OEMs, and end users. People enjoy VR experience as they can be immersive in a virtual world.

Authored by Huang, Chao (Intel) Last updated on 05/09/2019 - 13:08
Article

Performance Analysis and Optimization for PC-Based VR Applications: From the CPU’s Perspective

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Authored by Last updated on 04/10/2018 - 09:31