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VR Developments from an Artist Viewpoint

On March 22, 2015 I attended the Virtual Reality Los Angeles Spring Expo along with about 1500 other people.  These are my thoughts and observations on the current state of VR.

Authored by Audri Phillips Last updated on 08/03/2017 - 23:18
Blog post
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 01/29/2019 - 11:40

Archived - Intel® RealSense™ F200 - User Testing

It is really important when developing Intel® RealSense™ applications to keep the user in mind.

Authored by Last updated on 11/08/2017 - 14:21
Blog post

Consoles Are Dead; But Will Live as Certification Programs (Opinion)

Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".
Authored by Last updated on 01/24/2018 - 12:12

ARcher ARcade Augmented FPS game

Intel® Software Innovator Pedro Kayatt, of VR-Monkey, demos a new type of game where the room is the new level.  Using Intel® RealSense™ Technology long-range camera, Pedro is able to scan his envi

Authored by Russ Beutler (Intel) Last updated on 01/29/2019 - 13:40

Immersive Experiences with Intel® RealSense™ Technology

Developers around the world are now creating exciting projects that take advantage of Intel® RealSense™ technology.

Authored by admin Last updated on 09/16/2018 - 18:50

已归档 - 英特尔® 实感™ F200 — 双手交互

英特尔® 实感™ 技术可以检测到双手,但是当面向您的英特尔实感应用开发应用时会出现呈现方面的问题。

这一简短教程提供的最佳实践和简单解决方案可帮助大家解决在使用 F200 景深摄像头时双手交互方面的问题。


Authored by Last updated on 11/09/2017 - 14:32

已归档 - 英特尔® 实感™ F200 — 理解运动速度

当开发采用英特尔® 实感™ 技术的应用时,应理解速度和精度及其如何影响您的应用用户体验。



Authored by Last updated on 11/09/2017 - 14:42

已归档 - 英特尔® 实感™ F200 — 遮挡:手部和用户遮蔽

在面向英特尔® 实感™ 技术进行开发时,遮挡或用户手部遮蔽屏幕或相互覆盖是经常遇到的问题,可能会对其体验产生消极的影响。

这一简短教程提供的最佳实践可帮助开发人员避免在使用 F200 景深摄像头时遇到该问题。


Authored by Last updated on 11/09/2017 - 13:48