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Intel® Quark™ Microcontroller Developer Kit D2000 Accelerometer and PWM: Lab Guide

The purpose of this lab is to show how to program the Intel® Quark™ Microcontroller D2000 PWM module and Bosch* BMC150 accelerometer integrated in the Intel® Quark™ Microcontroller Developer Kit D2000 board, using Quark Microcontroller Software Interface (QMSI) and Intel® System Studio 2016 for Microcontrollers.
Authored by Sergey K. (Intel) Last updated on 07/28/2016 - 14:26
Article

Adding a Button and LED to your Intel® Quark™ Microcontroller Developer Kit D2000

Contents

Intel® Quark™ Microcontroller Developer Kit D2000 Button and LED: Lab Guide. 

Overview

Authored by Sergey K. (Intel) Last updated on 07/28/2016 - 14:26
Article

Using UARTs on Intel® Quark™ Microcontroller D2000

Contents Using UARTs on Intel® Quark™ Microcontroller D2000 Contents
Authored by Sergey K. (Intel) Last updated on 07/28/2016 - 14:25
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by David Medawar (Intel) Last updated on 07/28/2016 - 07:28
Blog post

Hackathon Intel na Unicamp: 2 dias de pura diversão com HTML5 !

Nos dias 3 e 4 de dezembro tive o prazer de organizar, pelo grupo de Software da Intel, um Hackathon com foco no desenvolvimento de Apps educacionais com HTML5 para Android na UNICAMP em Campinas,

Authored by Jomar Silva (Intel) Last updated on 07/28/2016 - 06:38
Article

How to Build an Intel® MKL Application with Intel® Visual Fortran Compiler

This document describes the steps to build an Intel® MKL application with Intel® Visual Fortran Compiler XE for Windows* OS integrated with Microsoft Visual Studio* 2013
Authored by Ying H. (Intel) Last updated on 07/26/2016 - 12:08
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 07/26/2016 - 11:10
Article

Addtional Sample Code for Intel(R) Integrated Performance Primitives Cryptography

Intel IPP cryptography by example
Authored by Andrzej Chrzeszczyk Last updated on 07/25/2016 - 19:51
Article

Отслеживание лица с помощью JavaScript* и Intel® RealSense™ SDK

This article shows how to use the Intel RealSense SDK's face tracking functionality to gather the bounding box and nose point data of a user, for potential control and/or in-game avatar application (for example, using the nose to target, the player’s head essentially becomes the joystick, or having the player’s character in-game reflect their movement capitalizes on the atypical interface to...
Authored by Maria S. (Intel) Last updated on 07/23/2016 - 02:10
Article

API without Secrets: Introduction to Vulkan* Part 4

This tutorial presents how to add vertex attributes to a graphics pipeline and how to create vertex buffers and bind them during command buffer recording. It teaches how to create memory objects that backs buffer storage, and how map them to upload data from the CPU to the GPU. Here also dynamic pipeline states for the viewport and scissors test are introduced.
Authored by Pawel L. (Intel) Last updated on 07/22/2016 - 15:05
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