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Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Authored by admin Last updated on 10/20/2016 - 16:19
Article

OMP: Error #15: Initializing libguide.lib, but found libguide40.dll already initialized.

Linker error generated when different parts of a program try to link both the static and dynamic versions of the OpenMP runtime. The solution is to expilcitly call out either a dynamic or static link.
Authored by Davis, Kevin D Last updated on 06/22/2016 - 14:02
Article

Intel® Parallel Debugger Extension

This whitepaper provides tips and tricks on how to best take advantage of the additional insight into parallel data constructs the Intel® Parallel Debugger Extension brings to the Microsoft Visual Studio* debug environment. In doing so it provides a high-level overview of the Intel® Parallel Debugger Extension for Microsoft Visual Studio* and the key features that enhance the debug experience.
Authored by Markus Metzger (Intel) Last updated on 02/14/2016 - 10:19
Article

UEFI Services

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Authored by wolfgang-rosenbergsr (Intel) Last updated on 08/14/2012 - 10:17
Article

UEFI Shell

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Authored by wolfgang-rosenbergsr (Intel) Last updated on 08/14/2012 - 10:17
Article

Introduction to Setup and Configuration Service

This presentation introduces Intel® Active Management Technology (Intel® AMT) Setup and Configuration Service (SCS). SCS is the process by which Intel® AMT features are made available to Management Consoles / Applications.
Authored by anonymous Last updated on 08/14/2012 - 14:54
Article

32 OpenMP traps for C++ developers

The article contains description of a number of errors, which lead to incorrect behavior of parallel programs created with OpenMP.
Authored by Andrey Karpov Last updated on 04/12/2016 - 13:58
Article

Single-Producer/Single-Consumer Queue

Unbounded single-producer/single-consumer queue. Internal non-reducible cache of nodes is used. Dequeue operation is always wait-free. Enqueue operation is wait-free in common case. No atomic RMW operations nor heavy memory fences are used.
Authored by Dmitry Vyukov Last updated on 11/15/2016 - 14:18
Article

Intel® Thread Checker in Cimatron* ltd.

About Cimatron
Authored by anonymous Last updated on 08/23/2012 - 16:54
For more complete information about compiler optimizations, see our Optimization Notice.