Blog post

Intel’s Open Source Graphics Drivers and Vulkan* Graphics API



Authored by Miao W. (Intel) Last updated on 01/17/2017 - 11:50
Blog post

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time.

Authored by Mitchell L. (Intel) Last updated on 01/17/2017 - 11:57
Forum topic

OpenCL stall on Apollo Lake GPU


When I run my app and select the GPU OpenCL device, the feeder thread stalls inside a blocking call to clEnqueueMapBuffer(). 



Authored by tony w. Last updated on 01/17/2017 - 07:05
Forum topic

SVM Trouble

Hello, everyone!

I've some problem with Shared Virtual Memory and its buffers.

I've got structure like this:

Authored by Alexander M. Last updated on 01/17/2017 - 03:14
Forum topic

Could you please escalate the memory leak issue I'm having? [ATTACHED A MORE SIMPLIFIED KERNEL]?


From the issue: [NOT SOLVED] ioc64: simple kernel killed.

Authored by mike p. Last updated on 01/15/2017 - 07:22

Updating the License File after Renewal

Once you renew the license for your product you want to make sure you have the newest license file on your system. If your product was already activated, new license file(s) will be generated and attached to the renewal email. You can manually place the license file on your system or use the Intel® Software Manager utility.
Authored by Noga C. (Intel) Last updated on 01/14/2017 - 19:45
Blog post

Why Intel® CoFluent™ Technology for Big Data

Intel CoFluent Studio is a product from Intel that lets you build models of pretty much any system to evaluate performance and behavior using an abstract model instead of concrete code.
Authored by Engblom, Jakob Last updated on 01/12/2017 - 15:37
Forum topic

Articles Index -- check here for the latest guides and info

Guide to reporting issues:

Authored by Jeffrey M. (Intel) Last updated on 01/11/2017 - 16:54
Forum topic

GPU HD4600 OpenCL SPIR compilation problem

I use OpenCL SPIR for two algorithms, each one has templated functions for uchar, ushort, uint, float and double (templates are implemented via defines/includes).

Authored by Nikolay P. Last updated on 01/10/2017 - 08:29
For more complete information about compiler optimizations, see our Optimization Notice.