Chris Skagg's talks about Code Monkeys experience working with perceptual computing and about the importance of working across platforms.
Chris Allen of Infrared5 and Brass Monkey shows off Kiwi Catapult at IDF using a phone and perceptual camera to control your game play experience.
The world’s largest game developer conference is officially over, and what a week it was!
Hey everyone, chip here with Sixense Studios.
Ultimate Coder Challenge Week Two Summary: Infrared5 Integrates Brass Monkey Controls Plus Updates on Head/Eye Tracking Approach
Week Two brought with it some interesting challenges. We’ve finished our first sprint and many of the features for Kiwi Catapult Revenge are now complete.
After just two weeks into the Ultimate Coder Challenge we are seeing some amazing early work, bordering science fi
This week our update was written by Gavin Nichols.