Intel® SATA Solid-State Drives (Intel® SSDs) are providing huge productivity boosts for programmers, blazingly fast load times for gamers, and redefining storage paradigms across the industry. Read about how Intel SSDs are changing the gaming industry.
By Lee Purcell
This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful LightingUltimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
Interview with inspired artist Justin Lassen, the composer of the enigmatic and enchanting Synaesthesia, a new experiment in hearing pictures and seeing sound.
ScienceSim is a virtual environment that can be used as a tool for visualization, education, training and scientific discovery. This article provides an introduction to ScienceSim.
By Patrick Fram
Running vast server farms underlying Warhammer Online cost-effectively requires using each server’s resources efficiently. This article describes the challenge Mythic Entertainment faces of coordinating hundreds of servers spread across the world.
UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
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