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在 x86 上优化 Android 应用的方法和技巧

英特尔致力于帮助开发人员提供能够在英特尔架构上正常运行(甚至出色运行)的 Android 应用。 虽然英特尔主要致力于社区层面:优化 Dalvik Java、V8 引擎和 Bionic C;丰富代码库;为 IA 提供采用 32 位和 64 位内核的版本,他们同样提供了多种类型的新工具为 Android 开发人员提供帮助。

Authored by Colleen C. (Intel) Last updated on 02/24/2017 - 12:54
Blog post

Android 应用保留 ART,还是更换为 Dalvik?

 

推出 Android L 后,虚拟机编译器将迁移至 ART (Android 运行时),而且仅迁移至面向 64 位的 ART。 ART 与 Dalvik 之间相比如何,这对于应用代码而言又意味着什么?

Authored by Colleen C. (Intel) Last updated on 02/24/2017 - 12:53
Article

Intel® Architecture Support Guide for Android* Middleware Providers

This document gives an overview of what has to be done at the library/engine level to better support Intel platforms.The ways of adding x86/x86_64 support entirely depends on what exactly is put into developer hands (Source code? Libraries? Toolchains? Services?). Generally, adding such support is done by the Android best development practices provided in this article.
Authored by Xavier H. (Intel) Last updated on 02/24/2017 - 12:46
Article

Android* 教程:使用英特尔® 线程构建模块编写多线程应用

近来,我们发布了 “Windows* 8 教程:使用英特尔® 线程构建模块为 Win

Authored by Vladimir Polin (Intel) Last updated on 02/24/2017 - 12:07
Article

Guía instructiva para Android*: cómo escribir una aplicación multiproceso con Threading Building Blocks de Intel®

Recientemente publicamos la “Guía instructiva para Windows* 8: có

Authored by Vladimir Polin (Intel) Last updated on 02/24/2017 - 12:07
Article

Mobilizing from the Console: Porting SSX* to a Bay Trail Tablet Running Android*

by Benjamin Lieberman, Ph.D. and Cristiano Ferrreira

Authored by admin Last updated on 02/24/2017 - 12:06
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Article

Портирование приложений OpenGL* на Android* на Intel® Atom (часть 1)

Возможность портирования игр и других приложений, интенсивно использующих 3D-графику на основе стандартов OpenGL, на устройства Android на базе Intel® Atom, имеет для нас огромную важность, посколь

Authored by admin Last updated on 02/24/2017 - 12:00
For more complete information about compiler optimizations, see our Optimization Notice.