Hi, I have some application software that I am trying to optimize its performance by utilizing the Media Server Studio SDK.
I'm seeing a problem with a particular set of shaders that pass structs as 'out' parameters to functions.
Android Studio 1.4
Dropping this here, maybe it will help some of you with interior/exterior scanning.
In my project in Unity 5.2, I have been experiencing frequent, repeated crashes due to a conflict in the face tracking. The error looks like this:
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