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Multi-OS Engine - Game Development using LibGDX

In this article I would like to talk about how you can create a Java game using Multi-OS engine and LibGDX. On the screenshots below you can see that the end version of this game on iOS* and Android* looks and behaves the same way. How is this achieved?
Authored by ILYA C. (Intel) Last updated on 10/13/2015 - 10:00

Using an MCU on the Intel® Edison Board with the Ultrasonic Range Sensor

The Intel® Edison board contains an internal microcontroller unit (MCU) in addition to the CPU. In this article, I explain the benefits of using an internal MCU for both

Authored by admin Last updated on 10/13/2015 - 10:02

Connect Intel® Edison to IBM IoT Foundation

This article talks about creating a Bluemix application, registering a device, setting triggers using NodeRED flow editor and visualizing data using Rickshaw JS.
Authored by Raghu Kona (Intel) Last updated on 10/13/2015 - 10:06
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Intel® XDK

Descreve os principais recursos do ambiente de desenvolvimento integrado multi-plataforma Intel® XDK.  Utilize as ferramentas Intel XDK para desenvolver, testar, depurar, otimizar, empacotar e implantar seus aplicativos híbridos móveis HTML5 e aplicativos web para múltiplas lojas, incluindo jogos HTML5.
Authored by admin Last updated on 10/13/2015 - 10:11

Diagnostic xxxxx: "ebx in __asm and stk frame alignment undone"

Diagnostic message "ebx in __asm and stk frame alignment undone" emitted by the Intel(R) C++ Compiler 


Authored by Kittur Ganesh (Intel) Last updated on 10/13/2015 - 10:11

“That’s the Beauty of Unity*!” Intel® x86 and Unity Contest Challenge Winners Share Their Experiences

It’s incredibly easy to include x86 support for the Android platform in Unity, and you can even see some great performance gains as a result. Have you tried it yet? If not, you can get started in no time with our article on how to produce a fat APK that includes both x86 and ARM libraries
Authored by admin Last updated on 10/13/2015 - 10:13

GIANTS Software Optimizes Farming Simulator* 15 with Intel® Graphics Performance Analyzers

Advanced, physically based rendering technologies in games like GIANTS Software Farming Simulator 15 push the limits of technology. Intel® Graphics Performance Analyzers (Intel® GPA) play a significant role in finding bugs and optimizing the latest generation of physically based renderers. Forward rendering works differently. The graphics card projects the objects and breaks them down into...
Authored by admin Last updated on 10/13/2015 - 10:17

Gesture Playground Files

Gesture Playground Files

Authored by norman-chou (Intel) Last updated on 10/13/2015 - 09:40

Code Examples for New APIs and Sample How to Replace Deprecated API with Them

Starting with Intel® Integrated Performance Primitives (Intel® IPP) 9.0,  some image processing functions, including  ippiWarpAffine funciton are legacy.

Authored by Ying H (Intel) Last updated on 10/13/2015 - 09:39
Blog post

An Introduction to Developing on Intel® IoT Architecture

Creating a new product can be an exciting process. Often, we get access to electronics and we immediately want to play and experiment without a proper background or even a plan. Trying to move forward from experimentation without guidance to creating a prototype is uneven and with difficulty. Developing in IoT can be a simple a process:
Authored by JOSEPH W. (Intel) Last updated on 10/13/2015 - 09:37
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