This topic describes the web services feature of the Develop tab where you can explore a collection of third-party web service APIs (cloud services). In addition to the listed web services, you can integrate other existing web services into the Intel XDK, such as those developed specifically for your app.
This topic describes the Develop tab where you can explore a collection of third-party web service APIs (cloud services). In addition to the listed web services, you can integrate other existing web services into the Intel XDK, such as those developed specifically for your app.
Intel® MKL now has support for Intel® Xeon Phi™ coprocessor based on the Intel® Many Integrated Core Architecture (Intel® MIC Architecture) on Linux* and Windows* OS.
Describes the steps needed to build and deploy an Google Chrome OS* packaged binary. In the Projects tab, choose this build target under Web and Packaged App Targets. You initiate Chrome OS builds using the Build tab. Generally used only for Standard HTML5 project types (for an HTML5+Cordova project, use feature detection code),
In addition to direct paid app revenue, apps can access Cordova* plugins to integrate ads such as AdMob* banner and interstitial ads to generate revenues. This topic describes how to use the Google Admob* plugin, including how to specify it using the Projects tab.
After you complete debugging and testing your HTML5 app, use the Intel® XDK server-based build system to package your app. Choose build target platforms and initiate builds from the Build tab to make bundles you can submit to a variety of app stores. There are two types of build groups where each supports different runtime containers: Apache Cordova* or Web Apps. For Cordova apps, specify...
I have this struct on host side
Use the Build tab to choose platforms and initiate builds to make binary bundles you can submit to a variety of app stores. Types of build groups support different runtime containers: Cordova (5.x) or Web Apps. After a successful build, you can use the Publish tab to help you collect and save publishing information (graphics and text) needed for app store submission. After you log into each...