Join Intel’s Cindi Wiggin as she discusses how Intel is powering the next generation of gaming experiences from GDC 17.
This demo features the Graphics Frame Analyzer, and the new Graphics Trace Analyzer that are part of Intel® GPA.
Sound designer, producer, re-mixer, and Intel® Software Innovator Justin Lassen talks about what he is working on at the moment.
Labyrinth is a tactical asynchronous game that marries collectible card games, and tactical turn-based RPGs.
Little Bug is a proof of concept game that for GDC 2017 was running on an Intel NUC that had a mini arcade cabinet built around it.
Mages of Mystralia allows you to create millions of combinations of spells that you can use to solve problems, fight enemies, and navigate the world as Zia, a yo
Meg 9: Lost Echoes lets players take control of a massive ten-ton military vehicle.
Mouse Playhouse is lighthearted VR game that was created by a team of 18 student developers from the SMU Guildhall entered it in the Intel® University Games Show
Massive Monster showed off Never Give3 Up, a skill based platformer game that provides you with iterative levels that get harder each time you play through.
At GDC 2017 we hosted a 3v3 Overwatch tournament that pitted 3 professional gamers, AnneMunition, OMGit'sfirefoxx, and Rapha from Team Liquid, against random vis