Hi Guys, I'm just looking into the signing procedure for Adobe AIR apps. As our game is an Adobe AIR app which will use Intel's wrappers, do we need to have it signed before submission?
Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices.
If you have an Adobe AIR*-based application you can easily port it to the Intel® x86 platform. Support for porting Android AIR applications to the x86 platform started with the Adobe AIR SDK version 14..Here are the steps:
I am completely new to Adobe air.I have never used it.Please post instructions to build applications on air.
Hello Experts, I am planning to write an application on ADOBE AIR so please let me know when can i get SDK support for AIR ? Cheers, Raj
I'm very excited about Adobe AIR support on AppUP, but I notice Flex 4 won't be supported? Is there a list of features that aren't supported?
I noticed .air files are no longer an option in the Encapsulator beta. What are the steps to package the app for Windows?
In the pages I have read so far. They only talk about application that are developed in Flex. I am currently working on Adobe Air Apps that use html5 and ajax. I am developing them using Dreamweaver.
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