1905 Matching Results

Developing Games with MonoGame*

By Bruno Sonnino

Authored by admin Last updated on 05/06/2014 - 21:03

Game Companies Speed Up Development with Intel® Sample Code

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimize our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Authored by John Hartwig (Intel) Last updated on 05/11/2015 - 13:29

Intel® Laptop and Netbook Gaming Technology Development Kit

Mobilize Your Games
Authored by loc-nguyen (Intel) Last updated on 03/25/2015 - 10:41

Developing Racing Thrill* with Gesture and Voice


Authored by admin Last updated on 01/20/2015 - 06:43

Windows* 8 Development – Environment and Resources

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Authored by Sulamita Garcia (Intel) Last updated on 09/06/2013 - 18:26

Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Authored by meghana-rao (Intel) Last updated on 10/29/2014 - 11:40
Forum topic

game development

Hello All, I am a game programmer by profession. I have a game written in c++ for window using DirectX, openGL & SDL. Can I directly run these games using this SDK?
Authored by Altaf Last updated on 12/07/2009 - 03:00

Game Optimization for Ultrabook™ Devices

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By Lee Bamber

Authored by Lee Bamber Last updated on 06/11/2014 - 06:24
For more complete information about compiler optimizations, see our Optimization Notice.