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Blog post

DirectX* 12 Collaboration with Microsoft

Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft.

Authored by Randi Rost (Intel) Last updated on 03/04/2015 - 17:04
Article

Optimizing DirectX* 8.0 Vertex Shaders

Optimizing DirectX* 8.0 Vertex Shaders
Authored by 0 Last updated on 08/14/2012 - 15:10
Article

Introduction to Resource Binding in Microsoft DirectX* 12

In DirectX 12, Microsoft reduced resource overhead to improve application efficiency, cutting CPU usage by more than half. This decreases energy consumption and allows gamers a longer play time on mobile devices. Wolfgang Engel of Confetti describes the new resource binding mechanisms that developers will need for managing and tracking resources with DirectX 12.
Authored by admin Last updated on 04/20/2015 - 11:22
Article

Developing 3D Games for Windows* 8 with C++ and Microsoft DirectX*

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Authored by admin Last updated on 07/28/2014 - 16:39
Article

Rendering grass with Instancing in DirectX* 10

Introduction

Authored by admin Last updated on 10/28/2014 - 16:08
Article
Article

Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets

This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies.
Authored by eric-sardella (Intel) Last updated on 05/05/2015 - 19:43
Blog post

Developing Apps on DirectX* 11 and OpenGL* for Atom™ Processor Based Tablets

One of the new features on the latest Intel® Atom™ Z3000 (codename Bay Trail) series platform is the integration of Intel® HD Graphics.

Authored by Last updated on 09/18/2013 - 13:13
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