DirectX* 12 Collaboration with Microsoft

Authored by Randi Rost (Intel)

Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft.

Last updated on 03/04/2015 - 17:04

Optimizing DirectX* 8.0 Vertex Shaders

Authored by 0
Optimizing DirectX* 8.0 Vertex Shaders Last updated on 08/14/2012 - 15:10

Developing 3D Games for Windows* 8 with C++ and Microsoft DirectX*

Authored by admin

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Last updated on 07/28/2014 - 16:39

Rendering grass with Instancing in DirectX* 10

Authored by admin

Last updated on 10/28/2014 - 16:08

Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets

Authored by eric-sardella (Intel)
This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the next-generation Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies. Last updated on 11/17/2014 - 09:41

Developing Apps on DirectX* 11 and OpenGL* for Atom™ Processor Based Tablets

Authored by Nathan Totura (Intel)

One of the new features on the latest Intel® Atom™ Z3000 (codename Bay Trail) series platform is the integration of Intel® HD Graphics.

Last updated on 09/18/2013 - 13:13

Got DirectX 10.1?

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With most Windows Vista users still using the original RTM version of the operating system there is much speculation within the blogosphere regarding Windows Vista SP1, not to mention the revision

Last updated on 07/17/2013 - 09:25