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OpenCL™ and OpenGL* Interoperability Tutorial

OpenCL™ and OpenGL* are two common APIs that support efficient interoperability.

Authored by Maxim Shevtsov (Intel) Last updated on 10/07/2015 - 01:57

Advanced OpenGL* ES on Android*

The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.

Authored by REBECCA C. (Intel) Last updated on 08/20/2015 - 12:50

Tutorial: OpenCL™ and OpenGL* Interoperability

Download Code Sample

Authored by Vadim Kartoshkin (Intel) Last updated on 02/12/2015 - 08:13

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 12/15/2014 - 13:19

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 12/15/2014 - 13:18

Deferred Rendering for OpenGL* ES3.0 on Android*

This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
Authored by Kyle Weicht (Intel) Last updated on 11/13/2014 - 16:09
Blog post

Analyzing OpenGL* games with Intel® GPA

Intel® GPA is a great tool for real-time and offline game analysis.

Authored by Paul Lindberg (Intel) Last updated on 10/28/2014 - 14:03

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.
Authored by omar-a-rodriguez (Intel) Last updated on 10/29/2014 - 09:38

Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1

As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
Authored by FILIP S. (Intel) Last updated on 09/03/2015 - 11:37

Sharing Surfaces between OpenCL™ and OpenGL* 4.3 on Intel® Processor Graphics using implicit synchronization

Download Sharing Surfaces Code Sample Zipfile

Authored by Adam Lake (Intel) Last updated on 06/03/2015 - 14:08
For more complete information about compiler optimizations, see our Optimization Notice.