Advanced OpenGL* ES on Android*

The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.

Authored by REBECCA C. (Intel) Last updated on 06/14/2017 - 08:52

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 06/07/2017 - 12:28

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 06/07/2017 - 12:23

OpenCL™ and OpenGL* Interoperability Tutorial

OpenCL™ and OpenGL* are two common APIs that support efficient interoperability.

Authored by Maxim Shevtsov (Intel) Last updated on 06/07/2017 - 10:33

Tutorial: OpenCL™ and OpenGL* Interoperability

Download Code Sample

Authored by Last updated on 06/01/2017 - 11:28

Deferred Rendering for OpenGL* ES3.0 on Android*

This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
Authored by Kyle Weicht (Intel) Last updated on 06/07/2017 - 12:25

Intel Advanced Features in OpenGL* ES 3.1

A demo Intel Advanced Features in 

Authored by Gerald M. (Intel) Last updated on 06/14/2017 - 08:53
Blog post

Analyzing OpenGL* games with Intel® GPA

Intel® GPA is a great tool for real-time and offline game analysis.

Authored by Paul Lindberg (Intel) Last updated on 06/14/2017 - 16:31

Window: Create Frame Capture (Desktop OpenGL* Workloads) from Intel® Graphics Performance Analyzers for Ubuntu* Host

Use this window to start desktop OpenGL* applications and capture frame files on your Ubuntu* system.

Last updated on 09/29/2017 - 11:08
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