Graphics Frame Analyzer for OpenGL* from Intel® Graphics Performance Analyzers for OS X* Host

This section describes the graphical user interface controls of the Graphics Frame Analyzer:

Last updated on 07/08/2016 - 15:38

Advanced OpenGL* ES on Android*

The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.

Authored by REBECCA C. (Intel) Last updated on 07/06/2016 - 22:28

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 07/06/2016 - 05:38

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by CRISTIANO F. (Intel) Last updated on 07/06/2016 - 04:48

OpenCL™ and OpenGL* Interoperability Tutorial

OpenCL™ and OpenGL* are two common APIs that support efficient interoperability.

Authored by Maxim Shevtsov (Intel) Last updated on 04/26/2016 - 11:38

Tutorial: OpenCL™ and OpenGL* Interoperability

Download Code Sample

Authored by Esther Lederer (Intel) Last updated on 11/22/2015 - 01:42

Deferred Rendering for OpenGL* ES3.0 on Android*

This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
Authored by Kyle Weicht (Intel) Last updated on 07/06/2016 - 05:48
Blog post

Analyzing OpenGL* games with Intel® GPA

Intel® GPA is a great tool for real-time and offline game analysis.

Authored by Paul Lindberg (Intel) Last updated on 07/06/2016 - 21:28
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