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Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Authored by admin Last updated on 10/20/2016 - 16:19
Article

Smoke Technology Demo - Retired

Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.

Authored by admin Last updated on 12/17/2014 - 13:56
Article

Smoke - Game Technology Demo Download - Retired

This demo has been retired as it was developed for earlier generation hardware.
Authored by admin Last updated on 09/28/2016 - 15:57
Article

Parallelization of SMOKE Gaming Demo via Intel® Threading Building Blocks

This paper describes the steps in the process of characterizing and optimizing the already parallel SMOKE Gaming Demo [1] using Intel's software suite of tools. We argue that the techniques used here are applicable to other gaming codes as well.
Authored by Last updated on 09/28/2016 - 15:57
Video

Hotspot-Recompile-Smoke

Authored by John Mchugh (Intel) Last updated on 02/14/2016 - 10:19
Blog post

Version 1.2 of the Smoke Tech Demo released for download

Authored by artigupta (Intel) Last updated on 09/28/2016 - 15:57
Forum topic

Smoke R1.2 now available

Smoke R1.2 is nowavailable.

Authored by Paul Lindberg (Intel) Last updated on 12/18/2009 - 11:17
Video

2013 Gaming Technology Samples Overview

This video is an overview of all the 2013 Graphics Samples that are available for download

Authored by Gerald M. (Intel) Last updated on 11/17/2016 - 19:28
Article

USC GamePipe Laboratory Demo Day, Spring 2011

USC GamePipe Lab Demo Day. At the beginning of each semester, students are introduced to the concepts of parallelism through the use of Intel game demos like TickerTape, Smoke, and Destroy the Castle.
Authored by Last updated on 09/28/2016 - 15:57
Article

Scaling Ambient Animations for Improved Game Experience

Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
Authored by Mike Yi (Intel) Last updated on 10/20/2016 - 16:19
For more complete information about compiler optimizations, see our Optimization Notice.