In this episode of VR UX learn how you can increase a user’s comfort, safety, and immersion in your environment by setting up a physical foundation.
This episode of VR UX discusses graphical integrity and how you can use it to drive the next level of realism in your VR experiences!
This episode of VR UX provides you with insights into how you can provide a safe environment and experience for your users in a multi-player or social VR setting.
Introducing VR UX, a weekly mini-series that gives you insight into some of the best practices for creating immersive, and enjoyable experiences for the users of your VR game, or application!
In this episode you'll learn about, and how to use various types of sounds as a tool to drive realism and increase immersion in your VR experience.
Learn how you can and why you should create a more responsive, immersive, and engaging VR experiences for your users.
In this episode of VR UX you'll learn about VR sickness, and some tricks that can help you make your experience more comfortable, and immersive for your users!
I'm looking into the possibility of integrating the use of TBB into future versions of the product I'm working on here at IBM/Tivoli.
Location data gives developers opportunities to create new and exciting ways to interact with users, and services.
Hi - I'm new to TBB though I've done an amount of reading on it and have got the O'Reilly book on TBB so I think I "get it" in principle!