I'm not very skilled in C# (to my standards) but I was wondering if its possible to adjust the landmark detection in Unity.
Please see the following links available online for the latest information regarding the Intel® Integrated Performance Primitives (Intel® IPP):
This document provides a general summary of new features and important notes about the Intel® Integrated Performance Primitives (Intel® IPP) library software product.
I use ffmpeg with libmfx enabled for real time H264 encoding, the encoding frame rate is good, but there is about 400ms~500ms latency.
I am observing floating point inconsistencies when running on different hardware and using Intel Fortran Version 2016.0.3.059 integrated into Visual Studio 2013.
I wanted to create a wearable prototype with the camera suspended in front of the users face. But the camera is quite heavy for suspension 30cm away from the face.
This tutorial introduces the basic hardware and software architecture of the Intel Xeon Phi coprocessor, describing their general features, and provides a first view of the various programming mode
Using Modern Code to Simulate Brain Development: Interview with Lukas Breitweiser, Intern at CERN openlab
Lukas Breitweiser discusses the importance of applying modern code and parallel computing to drive scientific exploration and discoveries in the context of his CERN openlab internship. An internsh
Mathieu Gravey 介绍了他的英特尔® 现代代码开发人员挑战赛参赛之旅，以及获得奖品 — CERN openlab 实习机会的喜悦。 在参赛过程中，他将现代代码和基于英特尔至强处理器的并行计算应用于优化大脑模拟代码，并将其性能提升了高达 32,000%。 对于此次实习，他希望与世界顶尖的研究科学家合作实现生物和信息系统的融合。