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物联网的过去、现在和未来

Authored by Lee Purcell Last updated on 05/04/2016 - 02:01
Article

Mapping an Intel® RealSense™ SDK Face Scan to a 3D Head Model

This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply post-processing effects on it. It’s an extension of a previous code sample titled Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh by adding features and techniques to improve the quality of the final head result as well as provide a series...
Authored by JOSEPH S. (Intel) Last updated on 05/04/2016 - 01:58
Video

Intel Buzz Workshop

Intel wants to be the #1 technology partner for game developers. Design your game for Intel X86 Android* and Windows* platforms.

Authored by admin Last updated on 05/04/2016 - 01:58
Video

Intel® Graphics Performance Analyzers 2016 R1 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Authored by Seth S. (Intel) Last updated on 05/04/2016 - 01:58
Video

英特尔® 图形性能分析器 2016 R1 版本

英特尔® 图形性能分析器(英特尔® GPA)是进行图形分析和优化的工具,可帮助您让游戏及其他图形密集型应用更快速地运行。 此类工具支持基于最新一代智能英特尔酷睿™ 和英特尔凌动™ 处理器家族的平台,适用于面向 Windows、Android 或 Ubuntu* 操作系统开发的应用。

Authored by Seth S. (Intel) Last updated on 05/04/2016 - 01:58
Video

Alpha Support for DirectX 12 in the Intel® Graphics Performance Analyzer R1 2016 Release

The Intel® Graphics Performance Analyzers R1 2016 Release has alpha support for DirectX 12. This video takes you through some of the features of that support.

Authored by admin Last updated on 05/04/2016 - 01:58
Video

Optimizing DirectX 12 games with Intel® GPA

This demo from GDC 2016 shows how you can optimize your Unity® Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you

Authored by admin Last updated on 05/04/2016 - 01:58
Video

DX12 on Intel Graphics

DX12 improves the CPU efficiency in frame rate unlocked mode which allows more power to be used for additional graphics performance.

Authored by REBECCA C. (Intel) Last updated on 05/04/2016 - 01:58
Article

Sample Application for Direct3D 12 Flip Model Swap Chains

D3D12 supports only flip model swap chains. This article helps you understand the parameters in a flip model swap chain, links to an application that lets you play with these parameters, and points you to the application's sample code.
Authored by David B. (Intel) Last updated on 05/04/2016 - 01:58
Video

DirectX11 Vs. DX12 on Surface Pro 3

DirectX11 vs DX12 demo running on Surface Pro3 demo presented by David Cimini.

Authored by admin Last updated on 05/04/2016 - 01:58
For more complete information about compiler optimizations, see our Optimization Notice.