Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Code samples that assist with supporting both ARM and x86 Android architectures.
by Chuck Desylva
Lee Bamber describes how you can scan a person with your front facing Intel RealSense 3D camera, generate a 3D character, and place this character in a virtual 3D world on your device.
by Jason Bestimt & Bryant Freitag
This sample demonstrates optimized compute shaders for displaying HDR images
For more complete information about compiler optimizations, see our Optimization Notice.