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Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Authored by admin Last updated on 09/29/2016 - 20:09
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 09/29/2016 - 20:09
Article

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Authored by John O (Intel) Last updated on 09/29/2016 - 20:09
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao W. (Intel) Last updated on 09/29/2016 - 20:09
Article

Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

Authored by Last updated on 09/29/2016 - 20:09
Article

Трехмерные RealSense: реальные персонажи в виртуальном миревашем игровом движке

Lee Bamber describes how you can scan a person with your front facing Intel RealSense 3D camera, generate a 3D character, and place this character in a virtual 3D world on your device.
Authored by ALEXEY K. (Intel) Last updated on 09/29/2016 - 20:09
Article
Article

Real-time Shadow Casting Using Shadow Volumes

by Jason Bestimt & Bryant Freitag

Authored by Last updated on 09/29/2016 - 20:09
Article

HDR Rendering with Compute Shader

This sample demonstrates optimized compute shaders for displaying HDR images
Authored by admin Last updated on 09/29/2016 - 20:09
For more complete information about compiler optimizations, see our Optimization Notice.