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ACIA Autobot: (ASU, Carl Hayden High School, Intel)

ASU School of Computing, Informatics, and Decision Systems Engineering is partnering with Intel and Carl Hayden High School to create autonomous robots for different applications, including o

Authored by admin Last updated on 12/15/2016 - 16:08
Courseware

Assuring Mobile Physical Services for the New Generation of Networks (ASU)

The development of computing and communication systems has gone through a spiral cycle of centralization and decentralization schemas.

Authored by admin Last updated on 12/15/2016 - 16:08
Courseware

Parallel fault simulation algorithm for multi-core systems with common memory

Fault simulation for sequential circuits numbers among the highly compute-intensive tasks in the integrated circuit design process.

Authored by admin Last updated on 12/08/2016 - 15:08
Courseware

Scalable parallel genetic algorithm for identifying sequences construction

The task of constructing of identifying sequences for synchronous sequential circuits is one of the central problems in the design process.

Authored by admin Last updated on 12/08/2016 - 15:08
Courseware

Case Study in Parallel Computation and Graphics Visualization: Parallel Ray Tracer

Target Audience: Graduate with 3D math and Linear Algebra background

Authored by admin Last updated on 11/17/2016 - 19:28
Courseware

Threading a 3-D Game: Analysis & Methodology Using Destroy the Castle

In this module, participants will learn some principles for threading a simple 3D graphics game.

Authored by admin Last updated on 11/17/2016 - 10:18
Courseware

Parallel algorithm implementing Strassen’s Algorithm for matrix-matrix multiplication (Bradley Kuszmaul)

The included source code implements Strassen’s Algorithm for matrix-matrix multiplication in parallel, as described in the included problem description text file.

Authored by admin Last updated on 11/15/2016 - 16:18
Courseware

Multi-core Programming

Multi-core Programming Philosophy: Multithreaded programming in a multicore environment requires more than just "spawning threads".

Authored by admin Last updated on 11/15/2016 - 14:18
Courseware

Parallel Architecture for Games Using the Smoke Demo

This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.

Authored by admin Last updated on 09/28/2016 - 15:57
Courseware

Threading Games for Performance Workshop Using Destroy the Castle Demo

This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.

Authored by admin Last updated on 09/28/2016 - 15:57
For more complete information about compiler optimizations, see our Optimization Notice.