When using the ippiHOG_<mod> function, what should the input parameter "IppiPoint* pLocation" contain?
Hey guys, i have a couple of questions regarding an Intel crash on an Android application. This is a game made with Unity with native support for Intel with x86 libs.
We think we've found a GLSL shader compiler bug.
This issue describes the problem in full and links to the relevant files:
Instructions for parallel studio xe 2017 update1 evaluation say that the email I receive will have an evaluation license attached. There is no license attached.
I've tried to build project in VS2013 on Win8.1 machine. Intel compiler installed here:
C:\Program Files (x86)\Intel\System Studio 2015 for Windows.4.027\