Filters

Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Authored by Matt Ployhar (Intel) Last updated on 07/23/2016 - 06:38
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Authored by Wendy B. (Intel) Last updated on 07/23/2016 - 06:38
Blog post

nulstein v2 plog - demoscene roots

Authored by jerome-muffat-meridol (Intel) Last updated on 07/23/2016 - 06:38
Blog post

Silverlight 2.5D RPG 游戏技巧与特效处理:纸娃娃系统

纸娃娃系统,或许大家听起来并不陌生。
Authored by alamiye010 Last updated on 07/23/2016 - 06:38
Blog post

Developers and the psychology behind “free to play” games

There are a myriad of game models on the market that all require different modes of payment; straight up cold cash, micro-transactions, social engineering, etc.

Authored by Wendy B. (Intel) Last updated on 07/23/2016 - 06:38
Blog post

论游戏的模型表达

一 特殊化表达与模型表达 表达分为两种,一种是特殊表达,一种是模型表达。 也许大家都知道《三国演义》的开头:“话说天下大势,分久必合,合久必分。”其后一段便开始正式叙述故事。这其后的故事,便是一段特殊表达。
Authored by luozhuang Last updated on 07/23/2016 - 06:38
Blog post

Project Anarchy: demos de desarrollo para comenzar ya

Si recién está comenzando a desarrollar juegos o ya tiene experiencia pero está buscando nuevas herramientas que lo ayuden a competir sin verse obligado a vaciar el bolsillo, le recomendamos echar

Authored by Wendy B. (Intel) Last updated on 07/23/2016 - 06:38
Blog post

La tecnología Intel® RealSense™ en un juego de suspenso psicológico

Intel anunció hoy que está ayudando al estudio independiente Flying Mollusk a utilizar la tecnología Intel® RealSense™ en su ambicioso juego de horror psicológico “Nevermind*”, que emplea

Authored by Randi R. Last updated on 07/23/2016 - 06:38
Blog post

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Authored by philip-taylor (Intel) Last updated on 07/23/2016 - 06:38
Blog post

一个游戏程序员的学习资料

 
Authored by weiqubo Last updated on 07/23/2016 - 06:38
For more complete information about compiler optimizations, see our Optimization Notice.