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SIGGRAPH 2019

Schedule

July 29 to August 1, 2019

Learn how content creators bring their imaginations to life and discover how Intel is working with industry luminaries to develop state-of-the-art advancements in content creation.

Join Intel's inaugural CREATE event July 30 at 5:00 p.m. Register
Attend technical sessions in Room 406B.

July 29

Technical Sessions

Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines

Adam Lake, Filip Strugar, & Kelly Gawne, Intel | Room 406B, 12:30 p.m. - 1:30 p.m.

Variable-rate shading (VRS) is a new feature of Microsoft DirectX 12* and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.


Advanced Single Instruction Multiple Data (SIMD) Programming with Intel® Implicit SPMD Program Compiler

Dmitry Babokin, Jefferson Amstutz, & Pete Brubaker, Intel | Room 406B, 3:30 p.m. - 4:30 p.m.

Explore practical elements, such as performance profiling, debugging, and porting advice. Get an overview of advanced programming topics, like common design patterns, SIMD lane interoperability, data conversions, and more.

July 30

Technical Sessions

Bring the Future of Entertainment to Your Living Room: MPEG-I Immersive Video

Jill Boyce, Intel; Renaud Dore, Technicolor | Room 406B, 9:00 a.m. - 10:00 a.m.

Discusses the proposed Metadata for Immersive Video (MIV) standard specification. MIV enables real-world content captured by cameras to be viewed by users with 6 Degrees of Freedom (6 DoF) movement, similar to a VR experience with synthetic content.


From RenderMan* 22.0 to Next Gen RenderMan XPU and Beyond: The Role of Open Shading Language (OSL) with Intel® Advanced Vector Extensions

Steena Monteiro, Intel; Max Liani, Pixar | Room 406B, 11:00 a.m. - 12:00 p.m.

This talk focuses on the newest release in RenderMan* 22.5 and its adoption at Pixar* Studio for rendering future movies. With native support for Intel® Advanced Vector Extensions, Intel® Advanced Vector Extensions 2, and Intel® Advanced Vector Extensions 512, it includes enhanced library features, debugging support, and an extensive test framework.


Bring Intelligent Motion Using Reinforcement Learning

Manuj Sabharwal & Yax Khabiri, Intel | Room 406B, 1:00 p.m. - 2:00 p.m.

Review state-of-the-art techniques that use neural networks to synthesize motion, such as mode-adaptive neural network and phase-functioned neural networks. See how next-generation CPUs with reinforcement learning can offer better performance.


Build a Deep Learning Video Analytics Framework

Charlie Wang, Intel | Room 406B, 2:30 p.m. - 3:30 p.m.

Explore how to build a unified framework based on FFmpeg and GStreamer to enable video analytics on all Intel® hardware, including CPUs, GPUs, VPUs, FPGAs, and in-circuit emulators.


Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines

Adam Lake, Filip Strugar, & Kelly Gawne, Intel | Room 406B, 4:00 p.m. - 5:00 p.m.

Variable-rate shading (VRS) is a new feature of Microsoft DirectX 12* and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.

July 31

Technical Sessions


Ray Tracing with Intel® Embree and Intel® OSPRay: Use Cases and Updates

Carson Brownlee, Intel | Room 406B, 9:00 a.m. - 10:00 a.m.

Explore practical examples of Intel® Embree and Intel® OSPRay in production rendering and the best practices of using the kernels in typical rendering pipelines.

Intel® Open Image Denoise: Optimized CPU Denoising

Carson Brownlee, Intel | Room 406B, 10:00 a.m. - 10:30 a.m.


Enhance and Accelerate Your AI and Machine Learning Solution

Hisham Chowdhury, Intel | Room 406B, 11:00 a.m. - 12:00 p.m.

See how Intel® Processor Graphics can accelerate machine learning and AI workloads to solve complex problems that were previously very difficult.


Panel Discussion: Creators Meet Technology

Randal Kleiser, director of Grease, Paramount Studios
Reggie Watts, multimedia creator
Diego Prilusky, general manager, Intel® Studios
Shawn Frayne, CEO, Looking Glass
Shari Frilot, chief curator, Sundance New Frontier

Room 406B, 1:00 p.m. - 2:00 p.m.

This panel of renowned content creators discusses how technology from Intel Studios opens a new world of storytelling possibilities with the ability to film from perspectives like never before.


ANYFACE*: A Solution for Creating Film Industry-Quality Facial Rendering & Animation Using Mainstream PCs

Kai Wang, Intel; Weibo Xie, Tencent | Room 406B, 2:30 p.m. - 3:30 p.m.

ANYFACE* brings film industry-quality facial rendering and animation to mainstream PC platforms using novel approaches to create face details and control microsurfaces. The solution enables users to create high-fidelity game character facial models using photogrammetry.

August 1

Technical Sessions

Advanced Single Instruction Multiple Data (SIMD) Programming with Intel® Implicit SPMD Program Compiler

Dmitry Babokin, Jefferson Amstutz, & Pete Brubaker, Intel | Room 406B, 9:00 a.m. - 10:00 a.m.

Explore practical elements, such as performance profiling, debugging, and porting advice. Get an overview of advanced programming topics, like common design patterns, SIMD lane interoperability, data conversions, and more.