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Welcome to the Dev Story/*HACK THE CODE*/ Sticky Thread

Working on modifications, mini-challenges or new levels?

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To create Dev Story/*HACK THE CODE*/ we used the Intel XDK and Crosswalk with a couple of open-source javascript libraries.

Panda.js – HTML5 Game Engine
Pixi.js – 2D webGL renderer with canvas fallback

Why the HAXM can not install ?

My OS is WIN7 ,32bit
and the  CPU is i3-3220 Processor (  3.30 GHz),

I double clik the intelhaxm-android.exe, their  no any response,

I also try to use the silent_install.bat -m 2048 to install,
is show "Intel HAXM installed successfully!"
but i run   silent_install.bat -v to check ,it print nothing;

can somebody tell me ,the  HAXM install depend some other software  ?

 

haxm can not be install show"Failed to configure driver: unknown error. Failed to open driver

i have tried everything enabling virtualization in BIOS,reinstalling HAXM,Workaround patch for HAXM nothing working at all.while reinstalling it shows error"Failed to configure driver: unknown error. Failed to open driver" can any one please help me to yell how  install HAXM.my processor is intel i5-42000U compitable with virtualization i am running window 10

while running AVD it shows dev/kvm is not found

please help me?

Cannot uninstall HAXM 1.1.1 to upgrade to 6.0.1

Hi All, 

I Have a Windows 10 machine with HAXM 1.1.1 running. I want to upgrade it to 6.0.1 but it wants some msi package which I do not have to uninstall v 1.1.1. I don't know what to do, I downloaded an old installer package 1.1.1 and point to hax64.msi when it wants to uninstall but it says its an invalid package.

Stuck here as I cannot uninstall or upgrade to a new HAX version.

If anybody knows what to do, please tell me as I'm stuck and it sucks.

Regards

Jacques

Error android.graphics.Canvas.throwIfRecycled when overlaying bitmaps

Im trying to overlay images on a canvas using the following method:

private Bitmap overlay(Bitmap bmp1, Bitmap bmp2) {

    bmOverlay = Bitmap.createBitmap(70, 70, Bitmap.Config.RGB_565);
    canvas = new Canvas(bmOverlay);
    canvas.drawBitmap(bmp1, 0, 0, null);  //line 179
    canvas.drawBitmap(bmp2, 0, 0, null);
    return bmOverlay;           
}
However, my app keeps crashing and the log reads:

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