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When using Intel GPA, using the latest version of the graphics drivers ensures that you are getting the most accurate metrics when analyzing and optimizing your game or graphic-intensive application.
The TES EU Active metric shows the percentage of time during which the execution units (EUs) were actively executing evaluation shader instructions.
The Texture Unit Load metric represents the percentage of the time that the texture units are busy.
Use the following techniques to improve the texture sampler performance:
The GPU Core Clocks metric represents the total number of GPU core clocks elapsed.
The Clipper Invocations metric represents the number of primitives processed by the Clipper.
The GTI Read Throughput metric represents the total number of GPU memory bytes read from GTI.
The FS Send Pipeline Active metric represents the percentage of time in which the execution unit (EU) send pipeline was actively processing a fragment shader instruction.