Media SDK for Windows*

NetUP Uses Intel® Media SDK to Help Bring the Rio Olympic Games to a Worldwide Audience of Millions

In August of 2016, half a million fans came to Rio de Janeiro to witness 17 days and nights of the Summer Olympics. At the same time, millions more people all over the world were enjoying the competition live in front of their TV screens.

Arranging a live TV broadcast to another continent is a daunting task that demands reliable equipment and agile technical support. That was the challenge for Thomson Reuters, the world’s largest multimedia news agency.

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  • Advanced Bitrate Control Methods in Intel® Media SDK

    In the world of media, there is a great demand to increase encoder quality but this comes with tradeoffs between quality and bandwidth consumption. This article addresses some of those concerns by discussing advanced bitrate control methods, which provide the ability to increase quality (relative to legacy rate controls) while maintaining the bitrate constant using Intel® Media SDK/ Intel® Media Server Studio tools.
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  • Повышение производительности мультимедиа приложений с помощью аппаратного ускорения

    For multimedia software, developers have huge opportunities to take advantage of the new heterogeneous architecture by adopting the new, hardware-accelerated codecs. Try out FFmpeg and the Intel Media SDK API sample: sample_multi_transcode to get the most out of your media processing.

    How to Analyze Intel® Media SDK-optimized applications with Intel® Graphics Performance Analyzers

    When developing a media application, you often wonder, “Am I getting the performance I should be? Am I using fixed function logic or my EU array?” This article will show how to set up Intel® Graphics Performance Analyzers (Intel® GPA) to analyze the real time performance of your Intel® Media SDK-optimized application. 

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  • Intel® Media Server Studio Essentials Edition
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