Read all about Intel at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
The version 1.5 release of the Intel® Media Software Development Kit (SDK) equips developers with a standard API for creating video solutions that target consumer and professional uses. This is the V1.5 Media SDK Product Brief.
NASA entered into a unique collaboration called "Project Astronaut" with Virtual Heroes & Information in Place/Wisdom Tools to develop a MMO game called "Astronaut: Moon, Mars & Beyond". This article talks about the educational science behind the game.
High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.