visual computing

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
  • Developers
  • Apple OS X*
  • Linux*
  • Microsoft Windows* (XP, Vista, 7)
  • Beginner
  • Intel® Threading Building Blocks
  • Intel® Parallel Studio XE
  • visual computing
  • MSC
  • Graphics
  • Optimization
  • Parallel Computing
  • Threading
  • Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

    In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • ai
  • Artificial intelligence
  • visual computing
  • line of sight
  • sensory system
  • Game Development
  • Graphics
  • Threading
  • Version 1.2 of the Smoke Tech Demo released for download







    As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

      • a simpler build and compatibility with Visual Studio 2008 SP1

    Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere Pro*

    Intel® Media Software Development Kit (SDK) is a software development library for media acceleration of decoding, encoding and video preprocessing. This article describes how the Intel® Media SDK was integrated into Adobe* Premiere Pro CS4 for Windows*.
  • Developers
  • Media SDK for Windows*
  • Media Client Solutions
  • Intel® INDE
  • decoding
  • encoding
  • visual computing
  • video pre-processing
  • Adobe Premiere
  • Graphics
  • Media Processing
  • Visualize this! Using Intel Parallel Studios in Game development

    Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

    Our guest today is Paul Lindberg, software engineer at Intel. Paul will talk to us about the features of Intel Parallel Studios and how game developers can benefit from this tool.


    Visualize this! Dreamworks and Intel optimization process

    Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network.

    Our guest today is Charles Congdon. Charles will talk to us about how Dreamworks and Intel have teamed to do optimization and re-architecture work.



    Download link to a high quality MP4 video file of the show (about 150MB)

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