Appthwack is a cloud based real device testing website. This website allows you to test your Android, iOS and Web applications on the real device over cloud. Which means, you can do test your app on actual devices without owning a single device. For that you need to upload your package file to appthwack cloud system. They charge their customers based on number of device minutes/month. However, for Intel Android devices, this testing is absolutely free.
Android developers who want to have their apps discovered more effectively in Google Play will be glad to know that the curation team behind the popular app store have basically the same goals in mind. A recent video from Koh Kim and Dan Galpin, both who work as developer advocates for Google, talked about several ways that developers can make their apps more accessible and engaging to users, thereby increasing installs, revenue, and authority.
FFMPEG is a popular cross platform open source multimedia framework used in open source media applications such as Handbrake. The default builds for FFMPEG are Linux, Windows, and OSX. This blog shows a method for building the FFMPEG shared libraries for Android x86.
The setup used for this build was a VirtualBox Virtual Machine running Ubuntu Linux 12.04 64-bit.
To build FFMPEG for Android x86:
1. Download the latest Android NDK from http://developer.android.com/tools/sdk/ndk/index.html
Project Anarchy is a free mobile game engine for iOS, Android (including X-86), and Tizen. It includes Havok’s Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI. It has an extensible C++ architecture, optimized mobile rendering, a flexible asset management system, and Lua scripting and debugging. There are also complete game samples included with the SDK along with extensive courseware on the Project Anarchy site that game developers can use to quickly get up to speed with the engine and bring their game ideas to life.
Busy developer Martin Wojtczyk generously gave us a few minutes of his team this week to talk about his current work with perceptual computing and Android technology. Along with his wife Devy, this developer team recently demoed several Perceptual Computing projects they entered during the Intel Perceptual Computing Challenges Phases 1 & 2, and on which they worked during multiple Intel-hosted Hackathons in Sacramento and San Francisco.
The first ever Intel Mobile computing curriculum workshop was successfully held at the Intel Shanghai Zizhu site, with 30 attendees in total!