Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
  • Developers
  • Intel® VTune™ Amplifier
  • Intel® Threading Building Blocks
  • Intel® Integrated Performance Primitives
  • libm
  • libimf
  • malloc
  • visual computing
  • zlib
  • dreamworks
  • memcpy
  • Game Development
  • Graphics
  • Optimization
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