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Intel Gaming and Graphics Samples Blog-Post 1: Introduction

Hi, I am Phil Taylor.

As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog.

I am now working on the team producing gaming and graphics samples in the Visual Computing Software Division. While there have been gaming and graphics samples shipped in the past, we are trying to raise the level of the algorithms, code quality, and asset quality to provide developers with production ready code they can drop into their applications.

How did this come about, and who am I?

Accelerate and Share Challenge

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