3D game

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism. However, a naïve approach won’t load balance well on modern architectures. There are two complementary approaches, task-based threading and SSE, which are ideally suited for particle systems and will obtain maximum performance from multi-core processors.

Task-based threading

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