animation

Серия «Двухмерная анимация для Android*»: сравнение различных способов выполнения одной анимации

Часть 2. Просмотр анимации

В части 1 этой серии мы говорили о том, как создать различные виды анимации свойств. Во второй части мы используем анимации представлений для достижения этой же цели. Дополнительные сведения о настройке см. в первой части этой серии.

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  • Android*
  • Android*
  • Android
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  • View Animation
  • 2D Animation for Android* Series:Comparing and Contrasting Different Ways of Doing the Same Animation Part IV

    Part IV: SurfaceView and TextureView

    In this final installment we will cover the more advanced SurfaceView and TextureView animation and then experiment at the end by combining techniques together that we have seen throughout the series to create more visually interesting animations. If you haven’t already read part three of this series and are unfamiliar with the Android* canvas, please read that now: Part 3

  • Android*
  • Android*
  • animation
  • surfaceview
  • textureview
  • canvas
  • 2D Animation for Android* Series: Comparing and Contrasting Different Ways of Doing the Same Animation Part II

    Part II: View Animation

    Part I of this series showed how to create various property animations on a view. In Part II we will use view animations to accomplish the same thing. Please see Part I of the series for more information on set up.

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  • Android*
  • Android*
  • Android
  • animation
  • View Animation
  • seeing eyes part 1 modeling eyes

    Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing Eyes,Tricks to Make Eyes Look Good guide for a quick "How To."
  • artist
  • iris
  • pupil
  • character setup
  • character rig
  • believable eyes
  • wire tool
  • animation
  • animator
  • modeling eyes
  • polygon
  • lattice
  • wire deformer
  • animation;
  • digital content creation
  • visual computing
  • Graphics
  • 2 joint knee setup

    How to setup a 2-joint knee. Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (or elbow) setup is a quick way to cut through all that tedium and get back to animating.
  • inverse kinematics
  • IK
  • character setup
  • character rig
  • animation
  • game character
  • feature character
  • simple 2-joint knee
  • 2-bone knee
  • IK handle
  • how to animate
  • visual computing
  • Graphics
  • Rethinking the Pipeline: DreamWorks Animation Advances the Art

    DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
  • rendering
  • animation
  • visual computing
  • dreamworks
  • Graphics
  • A Performance Optimization Study for the DreamWorks Animation Fluid Solver

    While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
  • animation
  • visual computing
  • fluid simulation
  • dreamworks
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