Download Deforming Terrain Through Touch [PDF 888KB]
Dynamically deformable terrain has long been a desired feature of game developers. Ultrabook™ devices and Windows 8* tablets open new attractive opportunities for interactivity, where touch screens and other sensors can be used to influence the terrain in new ways.
Intel® GPA Online Help now comes in three flavors. Depending on the target system your application runs on and the analysis system you use for profiling, select one of the following versions:
The three different APIs for using Touch in Windows* Desktop are: WM_GESTURE, WM_TOUCH, and WM_POINTER. They are all different, each with its own advantages and disadvantages. WM_POINTER is the most recent API, but it only works with Windows 8. WM_GESTURE and WM_TOUCH were both introduced with Windows 7 and maintain compatibility in Windows 8. Because backwards compatibility is so important to game developers, we expect most developers will opt to go for one of these two APIs.
Intel® Perceptual Computing SDK
The Intel® Perceptual Computing SDK is a library of pattern detection and recognition algorithm implementations exposed through standardized interfaces. The SDK provides a suite of face analysis algorithms including face location detection, landmark detection, face recognition and face attribute detection.
This tutorial shows how to use the SDK for face location detection, landmark detection, and how to write an application for these face analysis modules.