volumetric cloud rendering

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® VTune™ Amplifier
  • GameCodeSample
  • visual computing
  • volumetric clouds
  • volumetric cloud rendering
  • dynamic volumetric clouds
  • Intel® Streaming SIMD Extensions
  • Game Development
  • Graphics
  • Optimization
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