directx 11

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing significant performance gains when bottlenecked by memory bandwidth.
  • Developers
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • C/C++
  • Intermediate
  • GameCodeSample
  • Discrete Fourier Transform
  • DFT
  • Unordered Access View
  • Compute Shader
  • dx11
  • directx 11
  • Game Development
  • Fast Fourier Transform for Image Processing in DirectX* 11

    This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing significant performance gains when bottlenecked by memory bandwidth.
  • Developers
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • C/C++
  • Intermediate
  • GameCodeSample
  • Discrete Fourier Transform
  • DFT
  • Unordered Access View
  • Compute Shader
  • dx11
  • directx 11
  • Game Development
  • High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

    The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Graphics Performance Analyzers
  • Intel® Inspector
  • Intel® VTune™ Amplifier
  • visual computing
  • DirectX 10
  • directx 11
  • Microsoft DirectX*
  • Game Development
  • Graphics
  • Optimization
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