Boussinesq

Fluid Simulation for Video Games (Part 8)

This is a series on fluid simulation for video games. This article explains how a vortex-based fluid simulation handles variable density in a fluid. The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • GameCodeSample
  • fluid simulation
  • vorticity
  • particle system
  • fluid buoyancy
  • Boussinesq
  • Game Development
  • Graphics
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